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12 posts tagged with "assembly"

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· 7 min read
Brad Collette
Aleksandr Prokudin

Back when we did the user survey, the generation of bills of materials (BOM) was the next important thing after the ability to create assemblies. People don’t even need collision detection as much as they need their BOMs. Based on this data, Pierre-Louis Boyer (Ondsel) recently added a Bill of Materials tool to the Assembly workbench for the upcoming Ondsel ES v2024.3 and FreeCAD v1.0. It is already available in weekly builds of Ondsel ES and the upstream project.

· 9 min read
Brad Collette
Aleksandr Prokudin

The basics of an integrated assembly workbench in FreeCAD are now functional and will be ready for wider testing once another pull request is merged. This means you can play with it now in the development version of FreeCAD and when version 1.0 is out, you will be able to create or link parts, create joints between them, and solve the assembly — in just a few clicks, out of the box, without installing any add-ons.

· 11 min read
Brad Collette
Aleksandr Prokudin

We started this series with the assumption that there is a strong community demand for a default assembly workbench in FreeCAD. The community discussion that followed that article confirmed our belief. We then researched existing options — Assembly 2, A2plus, Assembly 3, and Assembly 4 — and even quickly studied related workbenches and macros.

Our research had a number of limitations though. We avoided exploring the earliest solutions such as the original workbench by Jürgen Riegel and FreeGCS because they were incomplete. We also decided against studying both Exploded Assembly and Animation workbenches because this type of feature deserves dedicated attention.

· 8 min read
Brad Collette
Aleksandr Prokudin

In the previous posts in this series we’ve already discussed reasons to create a default assembly workbench and then explored existing options: Assembly 2, A2plus, Assembly 3, and Assembly 4.

There are several more tools that provide a subset of their features, and these tools regularly come up in discussions on creating assemblies: the BodyBuilder macro, the Manipulator workbench, and the Part-o-magic workbench. Since none of them can realistically serve as a foundation for a potential default assembly workbench, in this review, we’ll focus on their interaction models to see what we can learn from them.