In the previous posts in this series we’ve already discussed reasons to create a default assembly workbench and then explored existing options: Assembly 2, A2plus, Assembly 3, and Assembly 4.
There are several more tools that provide a subset of their features, and these tools regularly come up in discussions on creating assemblies: the BodyBuilder macro, the Manipulator workbench, and the Part-o-magic workbench. Since none of them can realistically serve as a foundation for a potential default assembly workbench, in this review, we’ll focus on their interaction models to see what we can learn from them.